Gzdoom setup4/8/2023 – fixed bad parameter order in MinoraurSlam. – fixed texture clamping for elements that are partially behind a slope. – fixed: Decal things did not spawn their lower decals. – fixed melee attack disance being off after adding MBF21 support. – fixed: “Dialogue” in MAPINFO must clear all “AddDialogues” that came before. – fix compatibility handler for KDiZD’s Z1M3. – use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements. – GLES fixed: The weapon sprite must be rendered with the fullscreen colormap on. – menu system update from Raze for better control of animated menus. – fixed vertex generation when splitting walls by planes on old hardware. – various enhancements and fixes for ZScript. – MBF21 support (still in beta and not fully tested yet, bug reports are welcome) – new GLES backend for better performance on OpenGL 3.3 and early 4.x hardware. New version available -> gzdoom 4.7.0-1~xtradeb1 – ReadThisMenu / MenuDelegate overriding. – PreTravelled virtual for player and inventory. – Add cvars to control automap line alpha and thickness – Allow map markers to scale relative to automap zoom. – Allow WorldUnloaded events to know the next map name (if any). This version adds Hacx, Harmony and Chex Quest. – widescreen assets for all officially supported games. – treat “materials” as a known folder name for eliminating root folders in Zips. – fixed handling of states with the ‘light’ keyword. This may not be guarded by the dynamic light flags, only the light ticking may. – fixed particle processing in the main thinker loop. – resolved a VM abort upon morphing while the tome of power is active – Fix “out of memory” errors when the vulkan backend is asked to create zero byte sized buffers – GLES: Fix texture MapBuffer and AllocateBuffer create client side memory. – fixed A_Punch having a short attack range (take 2). – allow “INDEXFON” as an alias for “INDEXFONT”. – fixed memory leak in DShape2DBufferInfo. – be a bit more aggressive with the GC when not running the game loop. – disallow changing the line spacing for option menus. – avoid multiple Dehacked mappings to the same function to fix MBF21 lookup issues. – push sprite shadows a little back for distance sorting – fixed palette initialization for single lump fonts (FON2 and BMF) This was still going through the palette which could result in off-by-one errors. – fixed some imprecisions in font luminosity calculation. – Compat patch for misplaced items in Hexen MAP08. – Fixed: SBar_DrawTextureRotated was missing the angle parameter * Mainly a bugfix release addressing the following issues: New version available -> gzdoom 4.7.1-1~xtradeb1
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